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I Am Error: The Nintendo Family Computer / Entertainment System Platform (Platform Studies)
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Review
Nathan Altice's I AM ERROR is the authoritative book on the Nintendo's first console system, and an exemplar of Platform Studies, comprehensive in scope, detailed in its analysis, fascinating, and accessible. It is destined to be a classic in Platform Studies as well as the study of Nintendo's legacy and influence.―Mark J. P. Wolf, Professor and Department Chair, Communication Department, Concordia University WisconsinAn intriguing look beneath the hood of the Nintendo Entertainment System that explains the long-term significance of Nintendo's design choices. Beginning with the business politics that shaped the NES in the first place, I AM ERROR explores the influence of NES hardware capabilities and limitations―not only on the system's own software, but on subsequent game design as well. An essential read for anyone with a serious interest in the evolution of videogames as a medium.―Jeremy Parish, Editor-in-Chief, USgamerI AM ERROR is remarkable in its ability to make the most-discussed game platform in history feel new again. Altice has somehow managed to write a book I'd recommend enthusiastically to die-hard videogame scholars and to newcomers alike.―Frank Cifaldi, videogame developer and historian
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About the Author
Nathan Altice received his doctorate in Media, Art, and Text from Virginia Commonwealth University. He is a writer, musician, and independent scholar who currently teaches media theory, sound, and game design.
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Product details
Series: Platform Studies
Hardcover: 440 pages
Publisher: The MIT Press; First Edition edition (May 1, 2015)
Language: English
ISBN-10: 0262028778
ISBN-13: 978-0262028776
Product Dimensions:
6 x 1 x 9 inches
Shipping Weight: 1.6 pounds (View shipping rates and policies)
Average Customer Review:
4.6 out of 5 stars
15 customer reviews
Amazon Best Sellers Rank:
#356,561 in Books (See Top 100 in Books)
Having read Racing the Beam (and thoroughly enjoying it) but being a bigger fan of the NES than the VCS, I was very excited to pick this book up. After reading through it, I was mostly disappointed.From a high level, this book covers the NES, the Famicom Disk System, Donkey Kong, Super Mario Bros., Dragon Warrior, mappers, the sound chip and NES emulation.What was good? I appreciated the breadth of information that was provided -- it was interesting to see how development of the NES changed over time, from Donkey Kong to Zelda and later games.I would have liked more depth on some topics, with more time spent on the technical aspects. I'm a software engineer and I was having to read sentences over and over to try to understand -- especially when it comes to things like name tables. I think some more illustrations and examples would have went a long way to helping explain some concepts. The book does have some illustrations, but more would have been better.The book also tended to jump around from topic to topic without a good flow and would cover some things that I just wasn't interested in -- things like why American audiences might have appreciated Japanese culture at the time. It felt mostly irrelevant and unnecessary.
I initially bought this book to read a little about the heritage of the Famicom/NES. I ended up getting that plus much, much more.The combination of both technical and historical aspects of the system was exceptional. Being a collector of NES games, it was enlightening to finally get some additional information on the wide range of hardware and software pieces that make the system tick. I can't imagine the amount of time the author must've spent compiling all of this data; I'm very appreciative that he did.I highly recommend this book to technical minds that enjoy reading details about early gaming systems. It's certainly applicable to the non-technical as well, although they won't be able to get quite as much out of it overall. I hope the author continues with an SFC/SNES version soon!
I loved Racing the Beam: The Atari Video Computer System (Platform Studies) and although there have been other Platform Studies books this one seemed to be the closest follow up. Since the NES is more complicated than the 2600 this book, out of necessity, is too. Not all of what Nathan Altice talks about is easily visualized and the black and white screenshots rarely illustrate effectively, so be sure to have YouTube at the ready for looking up games as they are mentioned. The section on audio is especially difficult on the page. It's an absolute must to listen to the music if you want to follow along.The nature of print is the biggest weakness of the book, but the biggest strength is Altice's connecting the features and limitations of the hardware to the world around them. This gives context to why the NES was what it was, and how that shaped the games we all played. There are lots of books about the NES but few have tied it all together so well.
I'm into technology but I'm not completely familiar with computer programming terminology, so some aspects of this book were lost on me. That said, the majority of the book was thoughtful and accessible, and I was both entertained and felt like I learned a lot about the history of video game development.
Fantastic history, going into deep detail of the inner workings of the NES, but yet at a level that a layperson who isn't familiar with computer programming and electrical engineering can still understand and follow much of what is covered.
I give this book such a high rating because it delivers on its stated promise/intent. If you want to know more about the Famicom/NES, this is the book for you. Beware; there is a substantial amount of technical analysis that goes into hardware, coding, programming, etc. so adequate understanding may merit re-reading. Great book.
Extremely detailed, recommended by the Retronauts podcast. Awesome, awesome book.
The videogame home console that helped to define generations of gamers the world over! This is an excellent technical look to the console, as well as fitting in how cultural outlooks factored into its design. This is great for the Nintendo fan and computer science enthusiast alike! Recommended!
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